Magiclib. EDIT: I figured it out. The fuel requirement depends on the level of ground defenses at the. Increases the number of industries that can be installed on the planet by 1. Stop playing the game for months out of frustration trying. removecondition volatiles_trace. Tactical and saturation bombardment operations are available. It adds pre. The Cerulean Spire. Administrators are hired the same way as Fleet Officers. if you are able to locate GUI/UI file, you should be able to change it. Makes it a lot easier to keep mods up to date. 1 Answer. not sure about the planet killer, but u can use. json" in Notepad/Wordpad. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. Open comment sort options. json, looks for "maxIndustries": [1,1,1,2,3,4,4,4,4,4] and change it as you wish. 2K. Go to planet info screen Activate console command Type in addconditon. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. A lot of things have changed, that effect colonies in starsector 0. • 3 yr. 8. 2 Combat Activating dev mode Dev mode can be activated by editing settings. I found it. Open campaign in your word editor of choice (I use notepad++) Do a find for either your planet name, or star system you want to nudge things in. Once in the game, you can summon the console with control+backspace and enter your commands. Ignore or stay under tech threshold per planet - distribute your industries on more planets. You can add specific deposit (i. It doesn't, really. 16 Badges. It's a utility mod and can be added or removed at. not a luddite. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. My question is how to proceed to add a static planet on a nebulae ? EDIT : Without any star ! [close] Second post. Planet. I. May be easier to just raise the lvl cap. Press 'Establish a Colony',. Logged. Edit: You still need to find source of volatiles, but still it's not a bad system to start with. But the will not travel to colonies who are in other systems. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Though it gets memey after a certain point. A desert planet, product of an abortive terraforming project from before the Collapse. MN-1408719140739947948. 96a] Console Commands v2023. Categories Categories: Add category. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. 200% is the point where you stop making money on a good planet (ultrarich ores, on a volcanic planet, for instance) but lower habitability for your home world is always good since it effects growth and stability. However, I have yet to find a planet with a good number of volatiles that isn't class 1 or 2, and most of them only have the +/-0. While the commands themselves aren't case sensitive, arguments are. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Market conditions are properties of a market representing local environmental or social conditions. Edit: Read the code. Adding more ship production only increases your custom order per month production. 149. My general technique is to identify which world I want to be the new capital. There are also new setting. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. I expect putting it at 10 would thoroughly break the economy. 2 Onslaughts, 1 Legion, bunch of Eagles. Found it while exploring on my own, at a "Sentinel Gantries" sort of station found orbiting some world. This tutorial explains how to create new star systems with planets to add to your Starsector game. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. The higher your accessibility, the more income your colonies will generate. Though it gets memey after a certain point. I recommend using a mod manager like SMOL or MOSS. ) Save your game. code not provided in this post. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. i don't know if this works for mods too, and what names to use. This tutorial explains the very basics of adding and modifying planets in Starsector. Targa_X. For example,. More experience and new update StarSector 0. You can make a new save, open it with notepad, and copy over the ships from your previous save. Ms. Instructions. I need more information. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. Way to change player-owned planet/colony descriptions. Update v1. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. 0. Doubles the number of star systems, including blackholes. Planet B needs volatiles for the fuel, and it produces drugs from refining. videogame_asset My games. Began a new vanilla start and was running some small time trades back and forth through the core worlds when one sent me back to Galatia (tutorial system). To install the mod, simply download the . Look for settings. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. csv is section on planets. Bitbucket. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. That first ice mining planet sticks around though. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. These are meant for broader use within the. Installed in population. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Can't even find it. This label. Dunno if it's possible. Orbital stations (both. Lets take a few to fix it. ago. The station is usually of the Low Tech. Just some pointers would be greatly appreciated. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". dock at the planet you want to change. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. Heavy Industry is an industry. So you got desertic if you came from a. Download Adjusted Sector 0. - Allow the Remnant Station to support artillery stations from Industrial Evolution. This is possible if you use the nexelerin mod. 5 to Tri Tachyon, and +1 to the rest. Need feedback and tips. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. But if you want to increase the number of industries per colony you need to edit the settings file. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. so in this case, supplies are 6363. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 95. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Drag and drop the folder from the “saves” folder in the starsector folder. 95a (In Development) Patch Notes. Edit: The single best thing you can do for defense is an orbital station. But is there a way to edit the Colony or Planet description from having instead of like "Generic Planet Description" to having "Custom Descriptions" like their. Open the save in notepad++, search for the planet name. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. So my beautiful 50% hazard rating terran world will take a hit. 1. 1 Answer. While the planets info menu is on your screen, open the console and type the following event 3. Step 2. Voting closed. It works as you'd expect. type addcondition X to add the ones you want (or removecondition) 5. Mining: 1. Lion's Guard HQ is a structure. edit: should be top left of the window somewhere, above the manage industries button. It’s true. 15. Really can let you min/max your officers. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Adds an option to toggle the creation of hyperstorms. If you have enough, just slap it on everything. For those that prefers a more civilized way of late-game colony management. Don't try to settle all at once obviously. brandonvortex. Increases the income of all colonies in the system based on how cool the planet is. • 2 yr. 95a compatible. Like the title says, I'd like to know if it's possible to change descriptions of colonized planets. Unfortunately, all the other factions will be jealous of your. Just give the government plenty of supplies and the rebellion will eventually end. . This is no longer a thing. The lower the better. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. The economy for the whole starsector is based on industry production, and trade shortages. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". It's cheap, despite the flavor text wording there is not a limit to how many high commands you have and it does not consume a second industry slot. I know you can edit the population cap and the amount of industry slots unlocked through there. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. New hullmods and planet type. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Stay away. Some hulld mods etc are simple to edit too not all tho. Yes it's fine as long as you cleared them out and there are no respawn nexuses. A bombardment cannot be executed while a functional orbital station is present around the planet. Because of that, planet A will supply planet B with food. You can create new stable hardpoints in a star sector by emergency burning to a star and clicking on it as if it was a planet. Can only be installed within 10 light years of the "coronal tap. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code. Do note that this does mean you'll. Apparently DIY is officially. The Diktat apologist and semi-willing cult of personality ensign. Tracking is done through the base hullMod though, so unless it is installed / required, will. 4X game features in Starsector. addPlanet("Added_Planet_Name",. 8 warships strapped together was too much, so combat versions will only get 4. de_kriskard • 8 mo. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. though after brief search i cant seem to find it. Tracking is done through the base hullMod though, so unless it is installed / required, will. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. I will go troug. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. I. 95a is here. A bombardment cannot be executed while a functional orbital station is present around the planet. The fuel requirement depends on the level of ground defenses at the. Would recommend the mod anyway for the stuff it. . ago. (Chicomoztoc planet art made by kociaciasty) upvotes. json file that you can find in Adjusted Sectordataconfig. 7MB ; 659-- Nexerelin. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. Stop playing the game for months out of frustration trying to find good planets. As for your Operators, hybrids are useless imo, while. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. • 4 yr. This is installed just like any regular mod. StarSector wapons guide is back. zip in the starsector-core folder, as starfarer. Thus you will need only one operative for all your systems and planets on 'active cleaning duty' as agents tend to be secretive and would start removing a cell even if another agent is already working on it. 2) Colonize every planet on every system regardless of hazard and conditions. 3; Reactions: Reply. « Last Edit: November 11, 2017, 09:30:12 AM by mehgamer. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. I am attempting to do this to an colonized planet but. Brilliants are A tier, Scintilla are B. The Internal Affairs mod is an excellent example of the 0. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. The tutorial source code can be found at:On planet class And on hazard rating. Something like that, I'm mainly curious if there is a true "earth like" planet somewhere. Now here I am many years later it's still decivilized even though it's the gem of the sector. I had a few different fleet setups. It is usefull for other cheats like fast traveling. cheating. Yeah, the planet with bad shit that sneaks up on you is a classic story, but orbits are incredibly basic to predict compared to making interstellar colonies. It increases fleet size by 25%. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. You can't totally control it, but you can choose a general direction it should aim. api. Choose your faction (or establish your own) and dominate the Sector! 9. to wipe out a planet/station after defeated the defending force (orbital/battle station/star fortress). Editing planet size from save file. You want a system with all of the base materials, and you'll find a few if you keep looking. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Factions will wage war against each other and try to conquer their enemies. Each time I've changed a sector's capital that radius seems to decrease. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. so its probably in the core game files in the java files somewhere. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. It's a utility mod and can be added or removed. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. Run directly back to the planet, they'll restore the ships to 70% CR for free. Heat/cold, atmosphere,. edit: Better deserved S-mods. 3. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. – Construction of coronal hypershunts. This is installed just like any regular mod. Mining is fairly low on the maintenance costs. Uploaded: 23 Feb 2019 . Features. To Debug Starsector, create a new configuration and select Remote. There even is a way to build an entirely new planet in a system but I have yet to try it. Amount of industry is tied to the population so use "addcondition population 8". 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. And it is time to make a colony guide. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. By the way, you can also use it to share colony builds. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. That's not a minefield, that's derelict small craft that represent ruins on the planet. Planet C produces volatiles, but needs drugs for the mining industry. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. Upgraded player. Open the file that interests you - let's say we want to spawn IX Aurora. I had a few different fleet setups. By default this mod does: Increased map size 1. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Feb 29, 2020 22 54. Vayra's Sector has some good portraits! 1. 91. Safe operation requires prodigious quantities of volatiles. Starsector 0. I will give you the list of imo best weapons in Starsector. Pairs well with Industrial. however i. An Editor/english teacher. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. Choose your faction (or establish your own) and dominate the Sector! 9. Starsector! Join thousands of players in a massive online community. The Kingdom of Terra. Thanks for the answers in advance. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. You can also edit the skill points per level and story points per level. Edit: what you're doing there is changing the memory allocated to the game from 1. eg. Can't be activated near non-allied fleets. Has 2 Terran Worlds next to each other with 75% Hazard rating, one with Widespread ruins and one Tundra World with 150% hazard rating. Pirate Bases are built by the pirates in uninhabited star systems. So, from Industrial, Kletka Simulations produces AI cores. its seems doing exploration missions in this version is easy money because when you accept a mission , like survey a planet, if you wait a few days in the core worlds new explorations missions start to pop near your survey mission. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Assign an Alpha Core to your Military base. I thought this was fixed so you can't remove the decivilized modifier. These are meant for broader use within the. ago. "The Scythe of Orion" is a quest introduced in Starsector 0. now save the game and load it. Guide att Reddit this metric, the Core sector is between 177 million and 1. json) and changing the value of maxColonySize. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. there should be the new amount of said items in your inventory, once you load. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. Step 3. This mod includes 10 additional features and three loose scripts. High HZ slightly reduces population growth and increases maintenance. Navigate to your starsector save folder. Create a sceleton of the faction, including flags, known blueprints, used portraits and etc, etc. Explore Ruins if there are any. 95. 1 / 3. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. for example: <st>legion_xiv</st>. itssetmarket size. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. Eats AI cores to function. 28. Only two cryosleepers can be found per sector. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. Planet B doesn't produce food as it doesn't have farmlands. Navigate to your starsector save folder. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. The ones that show up when docked or while mousing over them. 2. I recently found out that if you start a colony on a decivilized planet and then abandon the colony then recolonise it, you can remove the decivilized mod. Get that first. Download Planetary Shield: Access Control v1. « Last Edit: January 12, 2022, 02:50:00 AM by. This was so in earlier releases, but seems to. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. Turning a planet to arid or jungle with TASC does a volatiles purge. Cryosanctum has a base upkeep of 10 000 credits, increasing by the same amount for each colony size past 3. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a lot of fighters, which tbh on the combat side I find good enough, but if you want smooth 1k battle sizes in starsector no pc is gonna work lol, that's just java being java. Find out what other players think about the dynamic faction wars and how they affect the gameplay. Selling them on the black market gives them to pirates. open console. from the list below): Go to the system view and select a planet. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. It had a big fleet of Hegemony XIV ships, but AI-operated. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. 0. This planet is my bank planet. chevron_left. The de-civilized people provide fast colony growth but also a loss in stability of the colony, still better than pollution+decivilized from saturation. This tutorial explains how to create new star systems with planets to add to your Starsector game. edit: I added some tag support. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. 46K subscribers in the starsector community. csv. 3. Which means that a size 8 planet (the largest in the game) could fit in a planet that's the size of Russia, which would be. It's actually a buff cause it comes with pop growth. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. You can add specific deposit (i. edit: should be top left of the window somewhere, above the manage industries button. The accessibility of a planet affects most factors of the colony’s use as a population center and as a market power. json. size 5, farming & mining, 75% hazard world. It has two modes: Scrolling (default) and Pages (legacy). Kentington's quite infamous for his mods being memory leaks, too. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. Reviewers praised the game on release. • 1. Still, I kind of like the planet I settled on - Qaras. 205. For a list of modifiers IDs go to: ". Refining: 2. For a full list of supported commands enter. 13. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. Download Here (v0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. Pick a commission with the faction that lays claim on those planets. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. With our comprehensive installation and usage guide, you'll be able to install and use [0. The necessary facilities for the mass revival and assimilation of the passengers of a Domain-era cryosleeper. Basic bitch Champion: 2 HVDs, 1 HIL, 1 Squall, rest is just PD. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. • 4 yr. Adding good administrators, Nanoforges , AI cores and Synchrotron cores will also help out a lot but once again doesn't influence which planets you want.